It will mostly just walk around and block once in a while, not really making for a challenging opponent. It will constantly try to use the Trident of Atlantis when up close, despite how slow the move is. that finds it difficult to take down basic characters like Kung Fu Man. Some of its Normals make its entire body invincible except for the area of the attack (like the standing Ⓧ makes the entire body invincible, except for the negative priority in the punch). It can do an Infinite attack by rapidly pressing Ⓧ while the opponent is in midair in the corner. The latter Special has a very slow startup and has to fade away before it can be used again. Some of its attacks won't hit up close, like the Sonar or the Trident of Atlantis. The button will have to be mashed very quickly though. Crouching Ⓑ in the corner can hit up to nine times, and deal more than a fourth of the average opponent's life bar. None of them have any variation depending on the button pressed either, meaning that the Ⓧ Harpoon is the same thing as the Ⓨ Harpoon. None of the Specials do chip damage, similar to Zvitor's Green Lantern. It can chain it's light attacks into its heavy attacks (for example, Ⓧ -> Ⓨ -> Ⓩ ) but it cannot chain its punches into kicks and vice versa. The Ⓩ is an awkward jumping uppercut that can be used as an anti air while crouching Ⓒ is a sliding kick. It has a Super Jump, a launcher mapped to crouching Ⓩ and Chain Comboing. Aquaman is a six button character that uses the DC vs Marvel template as a base, as well as coding from Splode's Rikuo.
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