Lego City often falls victim to odd camera angles that can obscure jumps and alter the game’s perspective. I know progress bars are terrible I sat through several of them just to watch Chase sit through one of his own.įree-running in an open environment is instantly less fun the moment you feel confined by camera controls. Self-aware humor is funny, but not when it points out real and frustrating flaws within a game. Throughout Lego City, Chase often comments on various environmental things that annoy him and likely the player as well. If your game has frustrating timers, poor load times, and drawn-out action sequences, it’s usually not the best idea to repeatedly point them out in the dialogue. It’s no secret that Wii U software takes awhile to start, but you’ll sit through three separate loading sequences before you even access your save data. A little waiting isn’t bad, but those long progress bars start to feel very tedious as Lego City’s generic ’70s cop show theme music perpetually plays in the background. What you won’t likeįrom the moment you boot up Lego City: Undercover, you’ll find yourself idling at various loading screens. Anyone you hit will eventually get back up, but they’re pretty surly about being trampled. Since you do get studs and blocks for smashing items on sidewalks, I’m pretty sure running down innocent passers-by was totally intended. If you can’t help but inflict a bit of harm on poor Lego minifigures, you can flatten unlucky pedestrians as you race through the streets. This is also a great message that heroes don’t have to go on the offensive to ultimately win a fight. Chase’s silly floating crane kicks and dramatic cuffing animations are equally as rewarding as shattering villains into their core components. You aren’t breaking baddies into bits in Lego City, but that’s alright. I absolutely love that developer TT Fusion embraced the tried-but-true concept of a kung fu hero while subtly suggesting that the police should behave with a bit more decorum than, say, Batman. Whenever criminals approach him to fight, he deftly dodges or redirects their attacks until he can slap a pair of cuffs on them. But if you’re really into spinning around your living room, any way you turn can reveal new parts of the map immediately around Chase.Ĭhase McCain is a police officer. It’s surprisingly natural to lift up the controller to search for clues and doesn’t require a lot of movement on the player’s part. Chase McCain spends most of his time operating just outside the law and uses any technological advantage he can to get the drop on the various crime syndicates he’s investigating. You’ll use the GamePad to talk with other characters as well as search for hidden items and covertly listen in on conversations. Using the GamePad as a scanner or map isn’t anything new, but implementing that functionality into a sandbox game is surprisingly fluid. Of course, a mountain with massive Lego faces carved in it overlooks a sprawling Chinese-inspired castle! That kind of whimsical absurdity fuels most of Undercover and makes the various winks and nods to real-world things that much funnier. A few of my favorites are definitely Times Square, Mt. As you explore, you’ll uncover several international landmarks re-created in Lego form. Dirty Harry, The Shawshank Redemption, and even The Matrix show up in various and obvious ways.Ĭlever references aren’t just reserved for characters, however. Lego City gleefully and unapologetically embraces references from film and TV that children likely won’t understand, but their parents will. I’m not sure how many people younger than me will be able to spot the Colombo reference in the first hour of Lego City, but I love that it exists. Now you have twice as many reasons to break everything you can in Lego City, including other cars while driving around. Now, whenever you break things, you’ll collect little Lego pieces that help you make bigger items as well as the typical “stud” currency used to unlock cheats and special gear. As you explore, you’ll find numerous “super build” points that cost anywhere from 8,000–100,000 blocks. Undercover also introduces a much more involved item-building mechanic than previous games had. With several disguises, hundreds of blocks, and even more vehicles to build and find, you’ll easily put 10-20 hours into gathering everything you can. I make a habit of finding all the collectables I can in a Lego game, but that feels almost impossible in Undercover (in the best way, though).
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